export type GpuStatus = {
  '2d_canvas': string;
  flash_3d: string;
  flash_stage3d: string;
  flash_stage3d_baseline: string;
  gpu_compositing: string;
  multiple_raster_threads: string;
  native_gpu_memory_buffers: string;
  rasterization: string;
  video_decode: string;
  video_encode: string;
  vpx_decode: string;
  webgl: string;
  webgl2: string;
};
